19.3.13

digital architecture symposium - Vienna



Parallel to the CTRL.SHIFT workshop, the Digital Architecture Symposium gathers interesting and significative research figures in their contribution and role within the wider field of computational design where it merges with architecture.
rese-arch and 3D-Dreaming
DIGITAL ARCHITECTURE symposium
lectures and moderated discussions
supplemental to the CTRL.SHIFT grasshopper + processing workshop
lecturers
2nd April 2013, 7pm – Co-de-iT – Andrea Graziano, Alessio Erioli
3rd April 2013, 7pm – echoechonoisenoise – Dominik Strzelec
4th April 2013, 7pm – Prechteck – Chris Precht
5th April 2013, 7pm – Feasible – Heinz Schmiedhofer, Martin Reis
6th April 2013, 7pm – Robots in Architecture – Sigrid Brell-Cokcan, Johannes Braumann
7th April 2013, 7pm – CTRL.SHIFT workshop – final presentation, party
discussions

each lecture will be followed by
a discussion of the speaker with Ján Pernecký – rese arch
and a Q&A session with the audience
topics
- algorithmic tools as agents of the shift in the architectural paradigm
- media blending in the contemporary digital discourse
- aesthetics specific to the scripting tools
- design and construction driven by the nature of the material and its geometry
- advanced fabrication tools unifying design and production
place and time
2nd – 7th April 2013, 7pm-9pm
mo.ë
Thelemangasse 4/1
1170 Vienna
Austria
free entry . venue with a bar . events in English


1.6.11

Innsbruck lecture

[poster for Roland Snooks lecture - ours to come shortly]

As Co-de-iT we've been invited to lecture at the Institut fur experimentelle architektur.hochbau at Innsbruck University directed by prof. Patrick Schumacher.


We'll try to give our contribution among an amazing list of people like Roland Snooks (Kokkugia, who is lecturing today june 1st), Tom Wiscombe (Emergent), Kristy Ballet (studio Lynn, Vienna), Tobias Wallisser (LAVA and ABK) and Robert Neumayr (studio Hadid, Vienna).


I have to say we are really excited for this opportunity, thanks a lot to Michael Budig for the invitation!

27.5.11

Vertical Seaside - Amalfi Coastal workshop



Workshop
.
Alessio Erioli, Andrea Graziano + various
Vietri sul Mare (SA) – 40°40’0″N 14°44′0″E
24-31.07.2011
.

“DigitalMED – Vertical Seaside, Amalfi coast workshop”


Workshop in Parametric Design and Digital Fabrication _ Vietri sul Mare _ Italy _ 24-31/7/2011


ITA

Co-de-iT parteciperà nella veste di “main tutors” al workshop DigitalMED 2011 insieme ad altri numerosi tutor.

Descrizione:

I processi di fabbricazione digitale e i software di progettazione parametrica stanno influenzando i metodi, le teorie ed il pensiero progettuale architettonico. I sistemi cad/cam hanno avuto quello scarto nella loro evoluzione tali da poterli considerare strumenti di massa alla portata del progettista.
I partecipanti al workshop avranno la possibilità di approcciare nuove dinamiche progettuali indagandone le possibilità, i limiti e le prospettive.
L’obiettivo che il workshop si pone è di fornire ai partecipanti un bagaglio di tecniche, teorie e metodi sull’utilizzo di software di progettazione parametrici e di macchine di fabbricazione digitale..
La seconda edizione del ws avrà luogo in Italia, alle porte della Costiera Amalfitana, nella città di Vietri sul Mare . L’Unesco ha dichiarato dal 1997 Vietri sul Mare (insieme agli altri paesi della costiera amalfitana) Patrimonio dell’Umanità. Per tale ragione tutta la fascia costiera e’ stata oggetto di interventi di riqualificazione ambientale ed urbana tesi a non alterare le condizioni di equilibrio nel rapporto acqua-terra. Queste ultime infatti, coprono tutto l’arco delle possibili relazioni morfologiche presenti in tutta la costiera amalfitana tra il mare e la terra ferma. Dalla spiaggia allo strapiombo, e dalla gola tra le rocce alla piccola insenatura di sabbia il tratto costiero di Vietri sul mare offre una varieta di relazioni tra diversi elementi naturali ed ecosistemi ed un grado dibiodiversita’ molto elevato . Per tale motivo Il topic della seconda edizione del Digitalmedworkshop è centrato sugli ecotoni, come aree di mediazione e di transizione tra ecosistemi differenti. Il brano della costa scelto come oggetto del workshop e’ delimitato da due spuntoni di roccia presenta straordinarie opportunità progettuali.

Per informazioni: DigitalMED workshop 2011

ENG

Co-de-iT will partecipate as main tutors at DigitalMed 2011 workshop together many other tutors.

Description:

The processes of digital fabrication and software of parametric design have been influencing the methods, theories and architectural design thinking. The systems of cad/cam have been through such an evolution that they can be considered an instrument of mass production for the designer.
The participants to the workshop will have the opportunity to approach the new dynamic design investigations their possibilities, their limitation and their prospects.
The objective arisen from the workshop provides the participants with the techniques, theories and methods for the utilisation of the software of parametric design and the machines of digital fabrication.
This second workshop will take place in Italy, at Amalfi Cost, in the city Vietri sul Mare, declared as as world heritage site since 1997 (including other villages of Amalfi Cost). The zone of the cost has been the object of interventions due to its environmental restoration and urban approach in order not to alter the conditions of equilibrium between earth and water. In fact these last two conditions, cover/generate all (the arc of) the possibilities related to the morphology present in all the Amalfi Cost between the sea and the ground. From the beach to the cliff and from the gorge to the rocks, to the smallest grain of sand, the stretch of the cost of Vietri sul Mare offers a variety of relationships between diverse natural elements and ecosystems and a high degree of biodiversity. Therefore, the topic of the second Digital Workshop is focused on the ecotone, as mediation area and transition between different ecosystems. The part of the cost chosen as object for the workshop is surrounded by two crags of rocks offering extraordinary opportunities for design.

Info at: DigitalMED workshop 2011

IaaC global school self(a)rchitecture – Summer workshop – Turin July 2011


Summer School

.
Alessio Erioli, Andrea Graziano + Cesare Griffa+ Davide Gomba
Torino – 45°03´N 007°40´E
.
IAAC (Barcelona) is organizing a workshop in Turin (with the collaboration of the Politecnico di Torino) within its IAAC global summerschool selfrchitecture program.
Local tutors will be: Cesare Griffa, Davide Gomba, Alessio Erioli, Andrea Graziano
It’s a 2 weeks intensive program, from (13 to 28 july 2011) during which we will be thinking architecture in terms of: sustainable life systems, energy consumption, parametric design, software coding, hardware hacking, fabbing, and much more…

for more info: go to this page and click here to download full program (pdf)
APPLICATIONS ARE OPEN: click here to apply!
…..




I'll be in Barcelona in the next days (May 30 > June 2) leading, together with Aref Maksoud,  the  workshop [X]-tra - Voluptuous bodies & emergent qualities and giving a lecture named "intensive aesthetics" within the International Conference Biodigital Architecture & Genetics .


Please stop by if you are around!

10.3.11

Advanced Grasshopper workshop

http://www.co-de-it.com/wordpress/advanced-grasshopper-workshop.html

Workshop

Co-de-iT + Giulio Piacentino

Firenze – 43°48’3.34″N 11°14’5.60″E

25-27.03.2011

.

Grasshopper Advanced Training

Advanced Grasshopper workshop

Firenze _ 25-27 Marzo 2011

Tutor: Giulio Piacentino

[.] Descrizione

Si tratta di un corso di scripting basato su RhinoCommon e sul suo utilizzo all’interno di Grasshopper. Il corso è concepito per consentire all’utente di ottenere di più da questo programma di algorithmic modeling ed ha come scopo quello di introdurre al mondo della programmazione ed sperimentare soluzioni più complesse ed interattive. Verranno anche esplorati modelli di programmazione complessa. Non c’è un linguaggio di programmazione ufficiale in quanto è possibile per i partecipanti utilizzare sia C# che VB.net, e tutti gli esempi verranno forniti in entrambe i linguaggi. Inoltre, sarà illustrato come iniziare a scrivere plugins completi .Net. Infine, ci sarà tempo per esplorare le proposte personali dei partecipanti durante il terzo giorno.

Il numero dei partecipanti è fissato a un massimo di 20 per offrire un tutoraggio proficuo ed una effettiva esperienza di learning ad ogni iscritto.

[.] English description

This is a scripting course based on RhinoCommon and its utilization within Grasshopper. It is designed to allow the user to accomplish more with this algorithmic modeling program and has the goal to enter the programming world and tinker more complex, interactive solutions. We will also explore advanced programming paradigms. There is no class official programming language, as both C# and Vb.Net are possible on the participant’s side, and all examples will be provided in both C# and Vb.Net. Additionally, we will see how to get started writing full .Net plug-ins. Finally, we will have time to explore user’s own proposals on the third day.

The participants number is established to a maximum of 20 people in order to ensure a fruitful tutoring as well as a consistent learning experience to all participants.

. luogo:

IreCoop – via Vasco De Gama 27 _ Firenze

. durata:

25-27 marzo 2010 – 3 giornate consecutive _ orario 9:00 – 18:00

. costo:

professionisti – 595.00 €
studenti – 300.00 €

. note:

scadenza iscrizioni: 21 marzo 2010
il corso sarà attivato con un numero minimo di 15 iscritti
al termine sarà rilasciato un attestato di frequenza
gli iscritti dovrano venire muniti dei propri laptop con software installato.
una versione free per 30 giorni è disponibile sul sito www.rhino3d.com

. contatti:

iscrizioni + info alloggi: www.irecooptoscana.it (Cosa offriamo > formazione > altri corsi)

info sul corso: info@co-de-it.com

22.11.10

in[form]ation – lecture



Lecture by Co-de-iT

abstract

We are experiencing a crisis, and facing it we are not able anymore to understand it or finding solutions to it without a paradimg shift in our thinking. Such shift involves theories about complexity, emergence, network, self-organization, material systems, digital tools and their consequences on our model of reality, knowledge, cognition, culture, economy, ecology and, ultimately, architecture.

What is the common element in this network of interconnected systems? All of them are operating in a continuous changing condition (far from equilibrium) and rely on information (matter-energy) exchange. Information lies at the bottom of physical things, it is involved in morphogenesis as well as in the evolution of culture and communication.

We’ll take a look on how information plays that role in nature (as well as what nature is under this perspective) and in architecture, especially in its linkages with digital tools and generative and parametric approaches.

in[form]ation is a lecture about the role of information (both as knowledge unit and morphogenetic driver) in generative processes and design strategies in the world of complexity. How do we move from a crisis towards an improved awareness of nature as a system of emergent processes, non linear networks and digital tools as media for design and production? The lecture tries to address this multiplicitous question, and since february 2009, when it was first presented, it was changed ad evolved to the present set of slides.

Lecture presentation history:

11.02.2009: DuPont de Nemours (internal lecture for design ), DuPont headquaters, Geneva (Switzerland)

21.11.2009: lecture series Universidad Iberoamericana del Noroeste, Mexico (invited by Amorphica), Skype lecture

01.12.2009: Politecnico di Milano (invited by prof. Antonella Contin)

05.06.2010: lecture series Universidad Iberoamericana del Noroeste, Mexico (invited by Amorphica), Skype lecture

01.07.2010: F.L.O.W. – (Fab Lab Open Workshop) – FabLab Colombia – skype lecture

04.07.2010: Digital Med Workshop – Cava De’ Tirreni, Italy (invited by Aram Plus)

27.08.2010: IaaC, Barcelona (invited by LAN for Live Parameters workshop)

Most probably it will evolve further, nonetheless we would like to share it at the present level for a very important reason: it does not matter that much to us to deliver a smoothly refined discourse in order to elegantly wrap up the topic, rather our intention is to trigger the discussion bringing our point of view, with its inevitable imperfections. Only in the confrontation among different positions there is the chance of growth and change.

What you will find in the document above are the lecture slides.

For image copyrights, read the notice on the last slide.

Lecture material is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike3.0 UnportedLicense.

10.11.10

Parametric Design with Maya, MELscript & Plugins


Parametric Design with Maya, MelScript & Plug-ins
Firenze - 7-12 dicembre 2010


Tutors:
[prima parte]
Niccolo Casas

[seconda parte]
Ludovico Lombardi & Fulvio Wirz
[
Zaha Hadid Architects London]


Rivolto a: studenti, architetti, designer e modellatori 3d digitali

- Il workshop analizzerà ed approfondirà l'utilizzo del software
Autodesk® MAYA come strumento di modellazione per il design di forme
fluide e complesse tramite l'approfondimento di tecniche generative,
fornendo la possibilità di parametrizzarne i processi logici e
investigando nuove possibili strategie progettuali.

- Il workshop sarà suddiviso in due moduli correlati di 3 giorni ciascuno:
1. introduzione e basi del software: modellazione mesh, NURBS,
rendering
2. parametric design with MelScript & plugins: utilizzo del software
e personalizzazione delle tools per strategie progettuali innovative

luogo:
IreCoop - via Vasco De Gama 27 _ Firenze

durata:
6 giornate consecutive _ orario 9:00 - 18:00

costo:
professionisti 500€
studenti 300€

note:
- il corso sarà attivato con un numero minimo di 15 iscritti
- al termine sarà rilasciato un attestato di frequenza
- gli iscritti dovrano venire muniti dei propri laptop con software installato
[una versione free per 30 giorni è disponibile sul sito Autodesk® ]

contatti:
iscrizioni + info alloggi: www.irecooptoscana.it
[alla directory: Cosa offriamo > formazione > altri corsi]

info sul corso: info@co-de-it.com

organizzato da:
Co-de-iT
Irecoop Toscana
digital emergenc-i-es

Locandina [PDF]

4.10.10

TAC - Technically Advanced Construction




Technically Advanced Construction is a new postgraduate course for graduates and professionals established by the Department of Building Environment Science and Technology (BEST), Politecnico di Milano. It will run for three months and will allow participants to achieve high levels of knowledge in the design-to-production process through the use of advanced digital tools for design and machines for the creation of physical models.

The entire course, based at the Polytechnic of Milan, will take place through studies, workshops and working periods assisted (during the development, manufacture and test trial) by a team of highly skilled professionals and teachers (from studies and international schools like AA London, ARUP, Buro Happold, Zaha Hadid, Gehry Technologies, SPAN Architects ...).

The objective is to design, prototype, and finally test “multi-performative skins” through computational design software. Audits in progress performance of the “skin” will be the main feedback to optimize the final design.

The course will be completed by a series of public lectures held by the same course tutors and other professionals and teachers of international renown.

The course will start on January 17, 2011 and will end on April 15, 2011 (daily attendance).

Registration are open until December 13, 2010.

For further information check the website.


TAC Technically Advanced Construction è un corso di perfezionamento per laureati e professionisti promosso dal Dipartimento di Scienza e Tecnologie dell’Ambiente Costruito (BEST) del Politecnico di Milano. Avrà una durata di tre mesi e permetterà ai partecipanti di raggiungere livelli specifici di conoscenza nel processo di "design-to-production" tramite l’uso di strumenti digitali avanzati per la progettazione e macchinari per la creazione e lo sviluppo di modelli fisici.

L’intero corso, con sede al Politecnico di Milano, si svolgerà attraverso studi, workshop, e periodi di lavoro costantemente assistiti (durante lo sviluppo, la fabbricazione e i test di prova) da uno staff di professionisti e insegnanti altamente specializzati (provenienti da studi e scuole internazionali come AA London, ARUP, Buro Happold, Zaha Hadid, Gehry Technologies, SPAN Architects...).

L’obiettivo è la progettazione, la prototipazione, e infine il collaudo di “multi-performative skins” tramite software per il design computazionale. Le verifiche in itinere delle performance della “skin” costituiranno il feedback principale per ottimizzare il design finale.

Il corso TAC sarà affiancato e completato da una serie di lectures “live” aperte a tutti e gratuite, tenute dagli stessi tutors del corso e da professionisti e insegnanti di fama internazionale.

Il corso inizierà il 17 gennaio 2011 e terminerà il 15 aprile 2011 (frequenza giornaliera).

Le registrazioni sono aperte fino al 13 dicembre 2010.


Per ulteriori informazioni vedere il sito web.

31.5.10

digital tools as strategies for architectural design



Digital tools as strategies for architetctural design is a workshop I recently held in AIU - Arab International University in Damascus, together with Aref Maksoud.

The workshop is an exploration about different ways to generate architectural outcomes through the translation of information-based and information-driven morphogenetic processes via digital tools.

The students, working in groups, should create an architectural skin (an enveloping system with structural capacity, able to generate space and mediate environmental conditions via information processing) based on morphogenetic strategies, conditions and information extracted and translated from their investigations and experimentations.

Students are asked to design an architectural piece which primary function is light treatment, but also spatially able to choreograph human movement in terms of fluxes, play and effects, altering an existing place within the AIU (whether inside the building or outside in the garden). The focus of the project is on how light manipulation (how to treat it, how to play with it, how intense/intricate/dimmed/choreographic/theatrical/etc. they want it to be) in a spatial artifact can affect the perception and use of a known space.

The main objective is to extract the information from the research as an input in order to generate a new 3D spatial output, communicating the design process through the digital skills taught during the workshop.

For further info and check all the final projects go here: http://ditsad.wordpress.com/